About Me
27 years old Audio Engineer with specialization in Sound Design. With a growing focus on audio programming, I am passionate about sound in all aspects and forms, from music to movies and video games, I like keeping myself listening, learning and creating new things.
EXPERIENCE
July 2021 - Today
Editor, Technical Sound Designer and Audio Engineer
BIG FOOT STUDIOS
Worked as technical sound designer and editor on video games, movies and shows, as the studio engineer and IT manager since the acquisition of the new workspace.
Feb 2020 - July 2021
Teaching Assistant, Sound Design
VANCOUVER FILM SCHOOL
Full-time TA at VFS sound design campus for a Visual Media class.
Feb 2020
On-call Production Crew, Production Sound
VANCOUVER FILM SCHOOL
Worked part-time as on-call production sound.
August 2021 - Today
Software Development
EFFECT GRID
Owner of ‘Effect Grid’, a startup plugin company. Scalable GUI design, audio engine programmed with C++, backend server using Javascript, online sales and customer management. For more details please visit effectgrid.com
~2018 - Today
Sound Designer - Audio Engineer - Music Producer
Started my audio career more than 8 years ago when I first learned music production, then moved into most areas of audio and found a particular passion for the combination of visuals and audio. I’m always looking for new projects in all areas of my profession, for more details please visit my works.
Education
Aug 2015 - Dec - 2019
Bachelor Degree in Audio Engineering
TECNOLOGICO DE MONTERREY CSF
Graduated with honorific mention as Digital Music Production Engineer. Multi-disciplinary degree that explored both the engineering and artistic sides of sound.
2018 - 2019
Sound Design for Visual Media
VANCOUVER FILM SCHOOL
Specialization in post production and game audio as 1 year study abroad program.
2017
Calibration & Design Techniques for Modern Sound Systems
Merlijn van Veen Seminar
Completed seminar on line array systems calibration. For more information please visit Merlijn's website.
Skills
Game Audio
Wwise, Unreal, Unity
Audio Editing
Signal processing, automation, audio repair
Recording
Music, Foley, ADR, Field, Sfx
Engineering
Acoustics, calibration, electronics, circuits
Tools
Git, Perforce
DAW
Protools, Reaper, Logic Pro
Other
Dadman, Dolby Atmos
Achievements
Horizon Forbidden West
Foley Editor